Background Information: Hans Christian Andersen's The Little Mermaid is a Japanese anime film based on Hans Christian Andersen's eponymous fairy tale, released in 1975 by Toei Animation. Unlike the later Walt Disney Pictures animated film adaptation released 14 years later, this film is closer to Andersen's original story, notably in its preservation of the original ending. The protagonists are the youngest daughter of the royal Merman family, Marina, and her best friend Fritz, an atlantic dolphin calf. In Japan, this film was shown in the Toei Cartoon Festival in 1975. The film was later released in the US on February 4th, 1978.
Killer is Dead won’t be staying in Japan. XSEED will be publishing Suda51′s latest in North America and Deep Silver is handling localization duties for Europe (and Oceania). Killer is Dead is set to release worldwide this summer.
Legend of Heroes Trails in the Flash(Sen no Kiseki)for thePS VitaandPS3, is set in the same time period and world as The Legend of Heroes Sora no Kiseki. The game features vastly improved graphics,production, andcombat system. The
full 3D RPG is set on the Zemuria continent and introduces four new
protagonists. It uses a “Tactic Link System” for combat, which is
designed for speedier and more intuitive battles, and uses the power of
“bonds” to overpower enemies.
One day in the future, Capcom’s Resident Evil series could see a reboot. Resident Evil: Revelations producer Masachika Kawata commented on the possibility of changes following Resident Evil 6′s mixed reception, and specifically commented on the suggestion of a more open-world approach in a Eurogamer interview:
“If we did [go with an open-world], we would want to preserve what Resident Evil is and what makes it appealing to fans, while also making it accessible to new players. It would almost entail having a slight reboot to get the series into a place where it would work with open-world gameplay. That’s just a personal opinion. A lot of decisions would have to be taken before something like that is done to the series, but it is something that… There is a possibility.”
Capcom may look more towards Revelations as a point of inspiration for the next Resident Evil. Kawata “can see us focusing even more on the horror aspect and fear in the series, and see us making something scarier than we have already.”
“Once we see Revelations released on consoles, we’ll be looking very carefully at how the title is received and what feedback we get. I think we’ll get a lot of input from the fanbase and the media on what it means for Resident Evil, and what it could mean for the future of the series. We’ll definitely be looking at that as a signpost for where we need to be going next. Moving forward I can see us focusing even more on the horror aspect and fear in the series, and see us making something scarier than we have already.”
Any changes made to Resident Evil going forward won’t be a direct response to “6″, according to Kawata:
“We don’t want to respond directly to, for example, the reaction to Resident Evil 6, [rather than] taking a chance to re-examine the series as a whole within ourselves, within the company, and decide where we want to take it from there. If anyone is waiting for an open-world Resident Evil, I think it will certainly be quite a while. So in the meantime, I recommend giving Revelations a try.”
Resident Evil: Revelations was initially a 3DS exclusive. The game, which originally launched last year, was a moderate success, though Kawata said Capcom would have liked to sell “a little more”.
“Going by the 3DS market at the time we released the game, it was definitely a success and we’re certainly hoping we can repeat that success with the home console version. Given the large development costs we had on the 3DS version, we would have liked to have even a little more sales than we did in the end. But that doesn’t mean we saw it as a failure by any means.” Finally, Kawata had a few words about the PlayStation Vita. He ruled out any rumors that Capcom decided not to bring Revelations to Sony’s handheld due to sales of the portable: “The Vita is a very impressive piece of kit, but the fundamental concept of this release was to bring Revelations to home consoles. It’s not a statement about the Vita or what it is, or my personal feelings towards it. It’s just that this is the big screen, home console version of Resident Evil: Revelations. The conversation literally didn’t even get to the point where something like that (Vita sales) would be a consideration. Once the decision had been made to release it for home consoles it was never a possibility.”
Dark Souls 2 is only 25 percent finished, according to co-director Tomohiro Shibuya. The team is hoping to have the game finished and out the door for a release this year, but you have to wonder if that will be possible given its current development pace. On the bright side, Dark Souls 2’s staff is “substantially bigger”. Even the internal team behind world creation alone is twice as large.
Paper Engine With Real
World Physics – Tearaway’s exclusive game engine creates a 3D animated
world from sheets of paper to capture the real physicals of paper
material that will tear, fold, or crumple, especially when the player
reaches out and touches part of the world.
PS Vita Controls – Build from the ground up to take full advantage of
the PS Vita’s signature controls, Tearaway uses the full range of input
features to deliver a more immersive unique gameplay experience that
only PS Vita can deliver. Brought to life throughout the world of
Tearaway, be it through the camera, microphone, tilt-sensors or as they
see their own fingertips push through into the environment via
Experience for Every Player – From unlocking the unique message inside
their messenger’s head, to decorating their journey, and even
customizing how they appear inside the game, Tearaway delivers a
personalized gameplay experience. Players can even choose how their
in-game finger shows up on the screen to resemble their own real-life
Environments & Characters – Travel to far off whimsical colorful
worlds from lost islands, magical forests, to snowy valleys. Meet the
wildlife that inhabits the world of Tearaway along the way, making
quirky new friends and even encountering some dangerous enemies.
Gameplay Variety – From traversing and platforming to solving
challenges and mini-puzzles, players will explore the open world
environment during their journey to uncover their hidden message.
& Create Papercraft - Players will be rewarded with real papercraft
elements to print out and construct together as they progress.
Killzone: Mercenary is set after the events of the first Killzone and revisits many of the events from the Killzone trilogy. It runs on the Killzone 3 engine. It puts players in the boots of mercenary and former UCA-soldier Arran Danner, commissioned to do work for both the ISA and Helghast. He doesn’t pick sides, so long as he’s paid. But after a mission to evacuate the Vektan Ambassador and his family in Pyrrhus goes wrong, Danner realizes the war’s outcome is dependent on the fate of the Ambassador’s young son, who both the ISA and Helghast are trying to seize.
Single-player: in Mercenary consists of nine missions that each last about an hour long. Each mission is fully replayable with challenges and special goals. Every level has three difficulty settings (Recruit, Veteran, and Elite) and four contract types, three of which (Precision, Covert, and Demolition) are unlocked after your initial play-through.
Multiplayer: supports up to eight players (4 vs. 4) and offers six maps and three gameplay modes (Warzone, Team Deathmatch, and Free-For-All).
Every kill and objective completed in Killzone: Mercenary is rewarded. The better you play, the higher amount of Vectan dollars you’re awarded. Money earned applies to both single and multiplayer modes. Your dollars can be spent on weapons and gear at Blackjack’s equipment shop, which will have daily specials, primary weapons, secondary weapons, grenades, armor, and other equipment. Being a first-person shooter, Killzone: Mercenary will utilize the dual-stick FPS control scheme. It will use the PS Vita touch screen for brutal melee attacks, and the system’s gyro capabilities for accurate sniper aiming.
Killzone: Mercenary, Guerrilla Cambridge’s August-announced Killzone title for PS Vita, will launch in North America on September 17 and in Europe in September.